Descarcare:
Cod: Selectaţi tot
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new FM_V_MODEL[64] = "models/v_aug.mdl"
new FM_P_MODEL[64] = "models/p_aug.mdl" // aici setezi tu ce fel de modele vrei, nu am mai stat sa caut si modele pentru asa ceva, FM in general cred ca e pentru m4a1 dar nu am gasit pentru aug
new cvar_dmgjerty, cvar_jertybullets, cvar_customjerty, cvar_jertyclip
new g_itemjerty
new bool:g_Hasjerty[33]
new bullets[ 33 ]
new jertyspr
const Wep_aug = ((1<<CSW_AUG))
public plugin_init()
{
cvar_dmgjerty = register_cvar("zp_jerty_dmg_multiplier", "2")
cvar_customjerty = register_cvar("zp_jerty_custom_model", "1")
cvar_jertybullets = register_cvar("zp_jerty_bullets", "1")
cvar_jertyclip = register_cvar("zp_jerty_unlimited_clip", "0")
register_plugin("jerty", "1.0", "Rainq")
g_itemjerty = zp_register_extra_item("\wjerty \yApocalypse", 60, ZP_TEAM_HUMAN)
register_event("DeathMsg", "Death", "a")
register_event("WeapPickup","checkModel","b","1=19")
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_Hasjerty[id] = false
}
public client_disconnected(id)
{
g_Hasjerty[id] = false
}
public Death()
{
g_Hasjerty[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_Hasjerty[id] = true
}
public plugin_precache()
{
precache_model(FM_V_MODEL)
precache_model(FM_P_MODEL)
jertyspr = precache_model("sprites/xenobeam.spr")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_Hasjerty[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AUG && g_Hasjerty[id] == true && get_pcvar_num(cvar_customjerty) )
{
set_pev(id, pev_viewmodel2, FM_V_MODEL)
set_pev(id, pev_weaponmodel2, FM_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AUG && g_Hasjerty[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_jertyclip))
{
get_weaponname(plrWeapId, plrWeap, 31)
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AUG && g_Hasjerty[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgjerty ) )
}
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_jertybullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AUG) && g_Hasjerty[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1)
get_user_origin(id, vec2, 4)
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( jertyspr )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // viata
write_byte(10) // latimea
write_byte(0) // zgomot
write_byte( 0 ) // rosu
write_byte( 200 ) // verde
write_byte( 10 ) // albastru
write_byte(200) // luminozitatea
write_byte(150) // viteza
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemjerty )
{
if ( user_has_weapon(player, CSW_AUG) )
{
drop_prim(player)
}
give_item(player, "weapon_aug")
cs_set_user_bpammo(player, CSW_AUG, 90)
g_Hasjerty[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++)
{
if (Wep_aug & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Versiune: 1.0
Link oficial: cspower / thexforce
Instalare:
1. Fisierul zp_extra_jerty.sma il puneti in addons/amxmodx/scripting
2. Fisierul zp_extra_jerty.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Cod: Selectaţi tot
zp_extra_jerty.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
Cod: Selectaţi tot
zp_jerty_dmg_multiplier 2 / 3 / 4 cat damage dublu,triplu,etc sa primeasca zm
zp_jerty_custom_model 1 sa primeasca model / 0 sa nu primeasca model
zp_jerty_bullets 1 sa fie sprite cand trage (efectul acela) / 0 sa nu fie
zp_jerty_unlimited_clip 1 sa primeasca gloante infinite / 0 sa nu primeasca gloante infinite