Code: PHP
Cod: Selectaţi tot
GAME SRC
//File: char.cpp
//Search for:
Int iMaxStamina;
//Add after:
CSkillProto* pkSk;
int value_skill = 0;
//Search for:
iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
//Add after:
{
pkSk = CSkillManager::instance().Get(SKILL_REALM_UNITY);
if (NULL != pkSk)
{
pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_REALM_UNITY) / 100.0f); //SKILL_REALM_UNITY -> Variable name for skill.
value_skill = static_cast<int>(pkSk->kPointPoly.Eval());
PointChange(POINT_MAX_HP_PCT,value_skill );
value_skill = static_cast<int>(pkSk->kPointPoly2.Eval());
PointChange(POINT_HP_REGEN,value_skill );
value_skill = static_cast<int>(pkSk->kPointPoly3.Eval());
PointChange(POINT_MALL_DEFBONUS,value_skill );
}
}
//Search for:
int CHARACTER::GetLeadershipSkillLevel() const
{
return GetSkillLevel(SKILL_LEADERSHIP);
}
//Add after:
int CHARACTER::GetRealmSkillLevel() const
{
return GetSkillLevel(SKILL_REALM_UNITY);
}
//File: char.h
//Search for:
int GetLeadershipSkillLevel() const;
//Add after:
int GetRealmSkillLevel() const;
//File: char_skill.cpp
//Search for:
SKILL_RESIST_PENETRATE
//Add after:
, SKILL_REALM_UNITY
//File: skill.h
//Search for:
SKILL_HORSE_SUMMON = 131,
//Add after:
SKILL_REALM_UNITY = 132,
Cod: Selectaţi tot
BINARY
//File: PythonPlayerModule.cpp
//Search for:
extern const DWORD c_iSkillIndex_Summon = 131;
//Add after:
extern const DWORD c_iSkillIndex_Realm = 132;
//Search for:
PyModule_AddIntConstant(poModule, "SKILL_INDEX_SUMMON", c_iSkillIndex_Summon);
//Add after:
PyModule_AddIntConstant(poModule, "SKILL_INDEX_REALM", c_iSkillIndex_Realm);
//File: PythonPlayerSkill.cpp
//Search for:
bool CPythonPlayer::__CheckShortMana(TSkillInstance& rkSkillInst, CPythonSkill::TSkillData& rkSkillData)
{
extern const DWORD c_iSkillIndex_Summon;
if (c_iSkillIndex_Summon == rkSkillInst.dwIndex)
return false;
//Add after:
extern const DWORD c_iSkillIndex_Realm;
if (c_iSkillIndex_Realm == rkSkillInst.dwIndex)
return false;
Cod: Selectaţi tot
ROOT
//File: playersettingmodule.py
//Search for:
SKILL_INDEX_DICT = {
//Do: Extend your "SUPPORT" for all jobs with: 132
//File: uicharacter.py
//Search for:
SHOW_LIMIT_SUPPORT_SKILL_LIST
//Do: Extend with: 132
//Search for:
skillType = skill.GetSkillType(skillIndex)
//Add after:
if skillIndex == 132:
if skillGrade == 1:
skillLevel += 19
elif skillGrade == 2:
skillLevel += 29
elif skillGrade == 3:
skillLevel += 39
self.toolTipSkill.SetSkillNew(srcSlotIndex, skillIndex, skillGrade, skillLevel)
return